Awards & Engraving

June '19

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A&E JUNE 2019 • 49 Graphic Design CORELDRAW: THE BASICS by Doug Zender In the following sequence, we will go through the steps to draw a key image, using each of these four tools to create a reasonable and convincing simulation of an actual key object. In addition, we will also use the Fillet/Scallop/Champfer docker to round sharp corners on some objects. In Figure 1, the major tools we will use appear on the upper Task Bar whenever two or more objects are selected. In this image, I have indicated with a yellow box the four basic tools we will use to produce our key image. The processes here are intended to get one familiar with the tools necessary to produce based on individual needs. I encourage everyone to try this endeavor for personal enhancement and advancement with CorelDRAW. So, on to our project... DRAWING STEPS In Figure 2, I began by creating two objects: first a rectangle to be the basis of my key shank (Object 1); then a polygon (Object 2) with six sides to represent the handle. (This second object was drawn by holding down the Ctrl key, while drawing, to get a uniform shape). I then positioned them appropriately and aligned them verti- cally to one another. My next step was to select the polygon image and, with the Fillet/Scallop/ Champfer tool, to slightly round the sharp corners to simulate the more realistic look of a "KWIKSET" key. It is generally advan- tageous to have an actual object available for visual comparison. Next, Figure 3 shows a square (Object 3), created with the rectangle tool holding down the Ctrl key. It was then rotated 45 degrees and placed in an appropriate posi- tion, then duplicated (Object 3a, which was re-positioned for visual realism). I then selected Object 3 and shift-selected Object 1 and pressed the Trim icon. Similarly, I then selected Object 3a and shift-selected Object 1, and once again pressed the Trim icon. Then I duplicated 3a several times and randomly staggered the duplicates, selected I want to begin this discussion with using some of CorelDRAW's basic tools: the Combine, Weld, Trim, and Intersect tools are often overlooked as being a bit superfluous or just unneeded additions. There is some ignorance as to their validity and why they exist in the program. My hope here is to clarify their use and show the value of knowing where each of these is of most value in a design workflow. Doug Zender has used CorelDRAW extensively since version 4. His goal is to minimize the intimidation of the program and give users the sense that CorelDRAW is a friend, not an adversary. Doug began as a design artist, then moved into the sign industry in 1992 doing vinyl graphics. You can contact him at Clarifying the Value of Some Basic Tools Step-by-Step Sequence: Figure 1

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