Awards & Engraving

November '19

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A&E NOVEMBER 2019 • 31 Graphic Design benefit during any transformation process. Resizing and repositioning can also be achieved by typing values into the fields available on the Property bar (see Figure 2). This image should be familiar to most folks. On the left are the "X" and "Y" boxes, which refer to location. The "X" is right-to-left or side-to-side (horizontal) position, while "Y" is top-to-bottom or up-and-down (vertical) position. (Note: These values are directly related to your page size. My page is 8 1/2-by-11 inches in a portrait orientation. Another page size or orientation will change the values to a corresponding numeric description.) One other minor consideration is Object Origin. This is from which point on my object measurements are taken. The default in CorelDRAW is the center of the object related to the page center and seldom needs to be changed. The icon to the left of the XY boxes allows me to change it if I need to. More often than not, I just ignore this, but it is valuable to know about it if needed and is something one may want to experiment with. Adding a value to the size boxes can determine a mathematical equivalent. It is important to specify whether Lock Ratio is enabled or not, which keeps it propor- tional or not. ROTATION AND SKEW Next thing: when any selection is chosen, whether one or more objects, clicking a second time on it changes the control points to Rotation and Skew handles, and in the center, there appears a small circle with a dot in the middle, the Pivot point. The four corners each have a "rotation" handle, and each midpoint has a "skew" handle (a small two-directional arrow). Refer to Figure 3. In this image, I skewed the object to the right and up, holding down the Ctrl key to constrain it to 15 degrees in each direction. The Pivot point is easily moved to anywhere it works best. Just click and drag where it is most needed. My next image should exemplify the concept. I first drew a wheel with some fountain fills. I then drew a spoke and cen- tered it horizontally with my wheel (Figure 4) and second-clicked to get the rotation handles. I then drug the Pivot point to the center of the wheel (Snap to Objects enabled). I wanted a total of five concen- tric spokes equally spaced inside my wheel, so I opened the Rotate docker (Figure 5), Object>Transformations>Rotate (Alt + F8). In the Angle of Rotation field, I typed 72 (360 degrees divided by 5 = 72). In the Number of Copies field, I typed 4, then pressed apply. With the addition of a few details, Figure 6 is a fairly believable drawing of a wheel and tire. You probably noticed in Figure 5 that the Relative Center box was un-checked. This is where the Pivot point is located in relation to the object(s) selected. In Figure 7, I have drawn a diamond shape, turned on Relative Center, typed 30 in Angle of Rotation and 5 in Copies, then pressed the Apply button. The default is in the center of my selection, but I can choose any one of the others, as in Figure 8. Fig 3

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