Sign & Digital Graphics

2015 WRAPS

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62 I WRAPS I 2015 D e s i g n Build the trash can the same way you built the soda can then add ground, trees and a sky to complete the scene. Adopt a tagline like "Leaders Don't Litter," find some sponsors and present this campaign to your city or town and get folks involved. Kids of all ages will respond with enthusiastic, volunteer support if they get a cool T-shirt to wear, and your city will get cleaned up in the process. Go to www.guerillawraps.com to download these free files and get involved. Building 3D images 3D images sound complicated to build. But if you break down the steps, it's not too bad. You can build 3D images by following these steps. 1) Content—Place the 3D content into the workspace. These 3D assets can be created like we just did with our litterbug, or they can be purchased online. There are many very talented modelers who offer excellent 3D assets at reasonable prices. And they can be perfect for your 3D scenes. This is an excellent way to begin your 3D journey. You will find that even when you are capable of modeling anything, impossible deadlines or tiny budgets may make purchasing assets a better option than making everything yourself. I think about balancing "quicker, better, cheaper" when it comes to content creation. Of course there are no better bragging rights than making everything yourself. 2) Composition—Pose the elements in the scene like a director on a movie set. Look ahead to the final result that you want to capture. Keep in mind that the rendering of the scene will be a single image, so think like a painter does with the composition on her canvas, or a photographer with her camera. You can use a virtual green screen and create the scene in steps. 3) Texturing—The amazing options we have when it comes to texturing objects in our 3D scene are even greater than those in the real world. Any attribute like tone, color, transparency, etc., can be duplicated and like we saw with the soda can label, even images can be wrapped to a 3D object. 3D render engines respect the laws of physics so virtual magnifying lenses magnify, mirrors reflect, and straws in glasses of water appear to bend as the water reflects and refracts its surroundings.

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